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September 05, 2010, 10:30:36 pm *
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Author Topic: Build macros with Say2Play to get multiple actions from a single command  (Read 1977 times)
s2padmin
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« on: January 26, 2009, 08:49:52 am »

When you are typing in a new key binding and you have more than one keyboard action you use a ; to separate the keys.

Let's say you have the spell Frost Armor bound to the 5th slot on your 6th Hotbar.

In order to execute that spell you must stop what you're doing and type Shift+6 and 5 to execute it and then Shift+1 to get back to your main Hotbar.

With Say2Play you don't even touch the keyboard, you simply say Frost Armor.

The example above would look like this in the customization screen: Shift+6;5;Shift+1
« Last Edit: June 21, 2009, 11:04:11 am by s2padmin » Logged
Zarrex
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« Reply #1 on: June 19, 2009, 03:57:55 pm »

How about in Crysis to control the Nano suit?
Short-cut keys are hold 'V' down and simultaneously press 1,2,3 or 4 to activate different modes.
I cannot get the expect command of V+1 to appear and programme in.
« Last Edit: June 25, 2009, 09:41:34 am by s2padmin » Logged
s2padmin
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« Reply #2 on: June 20, 2009, 09:02:37 am »

Zarrex,

Thanks for your feedback.

I will see if that's functionality will be something we can add in the future.

As a work around, try changing the binding in the Crysis controls settings.

Change the V function to Shift, Alt, or Ctrl and then you should be able to do a Ctrl+1 or a Alt+3 for example in Say2Play.

Let me know if this works out.

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s2padmin
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« Reply #3 on: June 25, 2009, 05:05:03 pm »

Here's the link to the Crysis Nanosuit Menu workaround:

http://forum.say2play.com/index.php?topic=32.0
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Lorben
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« Reply #4 on: June 30, 2009, 06:00:05 pm »

Is it possible to add a pause to a macro?  I was trying to make one for Left 4 Dead that switches to pills, uses pills, and switches back to primary weapon.  I put those motions into a macro and it did switch to pills and started the "taking pills" animation but it switched back to primary weapon before the "taking pills" animation finished.
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s2padmin
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« Reply #5 on: August 28, 2009, 04:08:39 pm »

Lorben,

We have a new release coming out soon that will have the ability to add pauses to your custom templates.

We currently use a ; to separate key strokes when building macros, in the new version putting a ; directly after a ; will act as a 1 second pause.

Keep checking the site or the Updates link within Say2Play for release date info.

S2PAdmin
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Lord Stormbow
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« Reply #6 on: February 15, 2010, 07:45:30 pm »

Lorben,

We have a new release coming out soon that will have the ability to add pauses to your custom templates.

We currently use a ; to separate key strokes when building macros, in the new version putting a ; directly after a ; will act as a 1 second pause.

Keep checking the site or the Updates link within Say2Play for release date info.

S2PAdmin
I would definitely love to see pauses allowed!
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Dragonforce
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« Reply #7 on: June 12, 2010, 09:53:13 am »

I hope in the new release you add more of an option to delays between commands than just 1 second. I play lord of the rings online as a Lore master and some of the spells take a couple seconds to cast, so it would be nice to be able to have a string of spells casted with just one word, but i need variability in delay time between commands for 1 to 5 seconds sometimes. i really hope you can add this in.
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